SKRIPSI Jurusan Manajemen - Fakultas Ekonomi UM, 2019

Ukuran Huruf:  Kecil  Sedang  Besar

PERBANDINGAN HASIL BELAJAR ADMINISTRASI UMUM MELALUI MODEL TEAMS GAMES TOURNAMET DENGAN MODEL STUDENT TEAMS ACHIEVEMENT DIVISION BERBANTUAN MEDIA KAHOOT PADA SISWA KELAS X OTKP SMK NATIONAL MEDIA CENTER MALANG

ANGGRIYANI RINA WAHYU

Abstrak


RINGKASAN

Anggriyani, R.W. 2019. Perbandingan Hasil Belajar Administrasi Umum Melalui Model Teams Games Tournament dengan Model Student Teams Achievement Division Berbantuan Media Kahoot pada Siswa Kelas X OTKP SMK National Media Center Malang. Skripsi. Jurusan Manajemen, Fakultas Ekonomi, Universitas Negeri Malang. Pembimbing: Dr. Agung Winarno, M.M.

 

Kata Kunci: TGT, STAD, kahoot, hasil belajar

Model pembelajaran kooperatif merupakan pembelajaran berkelompok secara kolaboratif dengan struktur kelompok bersifat heterogen. Pembelajaran kooperatif terbagi menjadi berbagai jenis model. Selain model pembelajaran, dalam proses belajar mengajar kehadiran media pembelajaran mempunyai arti yang cukup penting, karena dapat meningkatkan aktivitas siswa. Media pembelajaran banyak bentuknya, salah satunya adalah media permainan. Penelitian ini menggunakan media permainan yaitu berbantuan media Kahoot. Penelitian ini menggunakan model Teams Games Tournament dan model Student Teams Achievement Division berbantuan media Kahoot.

Penelitian ini bertujuan untuk membandingkan penerapan model Teams Games Tournament dengan model Student Teams Achievement Division berbantuan media Kahoot terhadap hasil belajar siswa. Penelitian ini menggunakan pendekatan penelitian kuasi eksperimen, sedangkan desain yang digunakan dalam penelitian ini adalah pre-test dan post-test group design dengan dua kelompok subjek penelitian yang memiliki kemampuan sama. Subjek dalam penelitian ini adalah kelas X OTKP 2 sebagai kelas eksperimen 1 dengan model Teams Games Tournament dan kelas X OTKP 1 sebagai kelas eksperimen 2 dengan model Student Teams Achievement Division.

Hasil penelitian ini menunjukkan bahwa tidak terdapat perbedaan hasil belajar antara siswa yang diajar menggunakan model Teams Games Tournament dengan siswa yang diajar menggunakan model Student Teams Achievement Division berbantuan media Kahoot. Terbukti dari hasil uji t (t-TEST) dua sampel dengan bantuan Software SPSS 23.00 diperoleh t-hitung sebesar 1,702 < ttabel (2,00324) dan nilai signifikansi 0,094 > 0,05. Berdasarkan data tersebut maka dapat disimpulkan bahwa H0 diterima maka tidak terdapat perbedaan hasil belajar siswa pada mata pelajaran Administrasi Umum antara siswa yang diajar menggunakan model Teams Games Tournament dengan siswa yang diajar menggunakan model Student Teams Achievement Division berbantuan media Kahoot. Disimpulkan pula bahwa model Teams Games Tournament dan model Student Teams Achievement Division sama-sama memberikan pengaruh positif terhadap hasil belajar siswa kelas X OTKP pada mata pelajaran Administrasi Umum di SMK National Media Center Malang.

Berdasarkan pada kesimpulan, disarankan bagi sekolah dapat memberikan pelatihan kepada guru mengenai model-model pembelajaran kooperatif sesuai dengan kompetensi dasar untuk meningkatkan hasil belajar siswa. Bagi guru mata pelajaran Administrasi Umum dapat menerapkan model-model pembelajaran kooperatif sebagai alternatif pembelajaran disesuaikan dengan tujuan belajar untuk meningkatkan hasil belajar. Bagi peneliti selanjutnya dapat menerapkan model Teams Games Tournament dan Student Teams Achievement Division  pada mata pelajaran lain, untuk mengetahui peningkatan hasil belajar siswa.

 

SUMMARY

Anggriyani, R.W. 2019. Comparison of General Administration Learning Outcomes Through Teams Games Tournament Model with Student Teams Achievement Division Model Assisted by Kahoot as Media for Class X OTKP Students SMK National Media Center Malang. Sarjana’s Thesis. Department of Management, Faculty of Economics, Universitas Negeri Malang. Advisor: Dr. Agung Winarno, M.M.

 

Keywords: TGT, STAD, kahoot, learning outcomes

Cooperative learning model is a collaborative group learning with heterogeneous group structure. Cooperative learning is divided into various types of models. In addition to the learning model, the presence of learning media has quite important meanings in the teaching and learning process because it can increase student activity. Learning media has many forms, one of which is game media. This research uses game media that is assisted by Kahoot media. The study used the Teams Games Tournament model and the Student Teams Achievement Division model assisted by Kahoot as media.

This study aims to compare the application of the Teams Games Tournament model with the Student Teams Achievement Division model assisted by Kahoot on student learning outcomes. This study used a quasi-experimental research approach, while the designs used in this study were pre-test and post-test group designs with two groups of research subjects who have the same ability. The subjects in this study were class X OTKP 2 as the experimental class 1 with the Teams Games Tournament model and class X OTKP 1 as the experimental class 2 with the Student Teams Achievement Division model.

The results of this study indicate that there are no differences in learning outcomes between students taught using the Teams Games Tournament model with students taught using the Student Teams Achievement Division model assisted by Kahoot as media. Evident from the results of the t-TEST two samples with the help of SPSS 23.00 Software obtained t-count of 1.702 < ttable (2.00324) and a significance value of 0.094 > 0.05. Based on these data, it can be concluded that H0 is accepted so that there are no differences in student learning outcomes on General Administration subjects between students taught using the Teams Games Tournament model and students taught using the Student Teams Achievement Division model assisted by Kahoot media. It was also concluded that the Teams Games Tournament model and the Student Teams Achievement Division model both had a positive influence on the learning outcomes of X OTKP students on General Administration subjects SMK National Media Center Malang.

Based on conclusions, it is recommended that schools provide training to teachers regarding cooperative learning models in accordance with basic competencies to improve student learning outcomes. It is necessary that General Administration subject teachers can apply cooperative learning models as an alternative learning adapted to learning goals to improve learning outcomes. In addition, the next researcher can apply the Teams Games Tournament model and Student Teams Achievement Division on other subjects, to determine the improvement of student learning outcomes.