Tugas Akhir Jurusan Teknik Elektronika - Fakultas Teknik UM, 2011

Ukuran Huruf:  Kecil  Sedang  Besar

Perancangan Multimedia Pembelajaran Seni Rupa: Menggambar Bentuk-Bentuk Kubistis dan Silindris





Maskuri, Elly A. 2011. Multimedia Learning Design Arts: Drawing Shapes Ku-bistis and Silindris. Thesis. Arts Education Studies Program, Department of Art and Design, Faculty of Letters, Universitas of Malang. Advisors: (I) Dr. Moeljadi Pranata, M.Pd, (II) Andy Pramono, S.Kom, M.T.


Keywords: Design, Multimedia Learning, Arts, SMP/Mts.

In the study known to the various media used as a medium for supporting the ongoing activities of  teaching and  learning. With  the media, students will be more  interested  and motivated  to  learn. Selection of  appropriate media  to  influ- ence the quality of process and quality of learning outcomes.

The existence of books  that discussed  the visual arts  in SMP/Mts seemed not  yet  able  to  provide  solutions  in  the  era  of  globalization  of  the material  that forms a complete image, thus requiring the existence of a multimedia site that can accommodate  all  of  the  information  is  complete  (whether  it  be  text,  audio  and video  in one package) of  the  images  form an  interesting but  in accordance with the established curriculum. Therefore the design needs a multimedia learning art: drawing shapes kubistis and silindris.

The design uses a procedural model and description steps it works. In this design model,  the design steps performed  in a systematic and structured, sequen- tially  from beginning  to end. The data used as  reference  in  the  form of data de- rived  from  observation  and  interviews  directly  to  the Arts  teacher  at  SMP N  II Pare, SMP N II Puncu, and bookstore employees.

Products  produced  in  the  form  of  a  multimedia  learning  art:  drawing shapes kubistis and  silindris. This product  is a Multimedia CD with concept de- sign style tecno, which consists of a combination of text, graphics, audio, moving images  (video and animation)  to  incorporate a  link  that allows users  to navigate and  interact. Software used: Adobe Flash, Swish Max, Adobe Photoshop, Corel- Draw, Power Point, EM. Power Point, Sony Vegas and Adobe After Effects. Multimedia  to  support  this  learning will be  supporting media  in  the  form of manual drawing shapes, calendar 2011, X banners, posters, magazine ads, CD label, cata-log and stickers.

Multimedia produced has not been tested, it is recommended that testing be done to know its effectiveness. Multimedia can be used for independent learning. Multimedia content themes are designed in sequence; for it, it is suggested the us- er to learn in sequence.