SKRIPSI Jurusan Pendidikan Jasmani dan Kesehatan - Fakultas Ilmu Keolahragaan UM, 2013

Ukuran Huruf:  Kecil  Sedang  Besar

Upaya Peningkatan Minat Belajar Guling Depan (Forward Roll) dan Guling Belakang (Backward Roll) Menggunakan Model Permainan Bagi Siswa Kelas X Jurusan KPR (Keperawatan) 1 SMK Negeri 2 Malang

YUNI FITRIYAH NINGSIH

Abstrak


ABSTRAK

 

 

Ningsih, Yuni Fitriyah. 2013. Upaya Peningkatan Minat Belajar Guling Depan (Forward Roll) dan Guling Belakang (Backward Roll) Menggunakan Model Permainan Bagi Siswa Kelas X Jurusan KPR (Keperawatan) 1 SMK Negeri 2 Malang. Skripsi. Jurusan Pendidikan Jasmani dan Kesehatan. Fakultas Ilmu Keolahragaan. Universitas Negeri Malang. Pembimbing: (I) Dr. Asim, M.Pd, (II) Drs. Agus Tomi, M.Pd.

 

Kata Kunci: Peningkatan, Minat Belajar Senam Lantai Guling Depan dan Belakang, Model Permainan.

 

Senam lantai guling depan adalah gerakan berguling yang halus dengan menggunakan tubuh yang berbeda untuk kontak lain dengan lantai, dimulai dari kedua kaki, kedua lengan, ke tengkuk, lalu ke bahu, ke punggung, pinggang dan pantat, sebelum akhirnya ke kaki kembali. Sedangkan guling belakang adalah suatu gerakan menggulingkan badan ke belakang dengan posisi tubuh menghadap ke belakang dengan menggunakan matras. Berdasarkan hasil observasi awal, diperoleh hasil bahwa minat belajar senam lantai guling depan dan belakang siswa kelas X Keperawatan 1 SMK Negeri 2 Malang, masih kurang tinggi.

Tujuan penelitian ini adalah untuk meningkatkan minat belajar siswa terhadap pembelajaran senam lantai guling depan dan belakang siswa kelas X Keperawatan 1 SMK Negeri 2 Malang yang Masih Kurang dengan menggunakan model permainan. Penelitian ini merupakan jenis penelitian tindakan kelas dengan pendekatan deskriptif kuantitatif dan diskriptif kualitatif. Pelaksanaan tindakan kelas ini dilakukan melalui dua siklus dimana tiap siklus terdiri dari 4 tahap yaitu: (1) perencanaan, (2) pelaksanaan, (3) observasi, (4) refleksi. Subjek dalam penelitian ini adalah siswa kelas X Keperawatan 1 SMK Negeri 2 Malang. Teknik pengumpulan data dalam penelitian ini menggunakan observasi (pengamatan), dan tes.

Hasil penelitian ini menyatakan bahwa melalui model permainan guling depan dan guling belakang mampu meningkatkan minat belajar siswa dari siklus 1 ke siklus 2. Hal ini bisa dilihat dari persentase minat belajar siswa pada pembelajaran senam lantai guling depan dan belakang setelah diberikan tindakan dari siklus1 dan siklus 2 hasilnya Sedangkan hasil observasi awal jumlah persentase minat belajar siswa dalam senam lantai guling depan dan belakang yaitu (1) Pada  sub variabel keinginan jumlah minat siswa terhadap guling depan dan belakang 0% sangat tinggi, 0% tinggi, 21,8% cukup tinggi, dan 78,4% kurang tinggi. (2) Pada sub variabel perasaan senang/rasa suka terhadap guling depan dan belakang sebanyak 0% sangat tinggi, (0%) tinggi, 59% cukup tinggi, dan 41% kurang tinggi. (3) Pada sub variabel ketertarikan jumlah minat siswa terhadap guling depan dan belakang sebanyak 0% sangat tinggi, 0% tinggi, 43% cukup tinggi, dan 57% kurang tinggi. (4) Pada sub variabel perilaku jumlah minat siswa terhadap guling depan dan belakang sebanyak 0% sangat tinggi. Mengalami peningkatan pada  akhir siklus 1: (1) Pada  sub variabel keinginan jumlah minat siswa terhadap guling depan dan belakang sebanyak 0% sangat tinggi, 51,4% tinggi, cukup tinggi 48,6% cukup tinggi, dan 0% kurang tinggi. (2) pada sub variabel perasaan senang/rasa suka terhadap guling depan dan belakang  sebanyak 0% sangat tinggi, 59% tinggi, 41% cukup tinggi, dan 0% kurang tinggi. (3) Pada sub variabel ketertarikan jumlah minat siswa terhadap guling depan dan belakang sebanyak 0% sangat tinggi, 81% tinggi, 19% cukup tinggi, dan 0% siswa kurang tinggi. (4) Pada sub variabel perilaku jumlah minat siswa terhadap guling depan dan belakang sebanyak 0% sangat tinggi, 65% tinggi, 35% cukup tinggi, dan 0% kurang tinggi.Dan pada akhir siklus 2 mengalami peningkatan: (1) Pada sub variabel keinginan jumlah minat siswa terhadap guling depan dan belakang sebanyak 95% sangat tinggi, 5% tinggi, cukup tinggi 0% cukup tinggi, dan 0% kurang tinggi. (2) pada sub variabel perasaan senang/rasa suka terhadap guling depan dan belakang sebanyak 100% sangat tinggi, 0% tinggi, 0% cukup tinggi, dan 0% kurang tinggi. (3) Pada sub variabel ketertarikan jumlah minat siswa terhadap guling depan dan belakang sebanyak 95% sangat tinggi, 5% tinggi, 0% cukup tinggi, dan 0% siswa kurang tinggi. (4) Pada sub variabel perilaku jumlah minat siswa terhadap guling depan dan belakang  sebanyak 100% sangat tinggi, 0% tinggi, 0% cukup tinggi, dan 0% kurang tinggi.

Kesimpulan yang didapat dari penelitian ini adalah dengan model permainan dapat memperbaiki pembelajaran senam lantai yang belum optimal dan dapat meningkatkan minat belajar senam lantai guling depan dan belakang siswa kelas X Keperawatan 1 SMK Negeri 2 Malang.  

 


 

ABSTRACT

 

Ningsih, Yuni Fitriyah. 2013. Efforts to increase interest in learning forward roll and backward roll to use game models for class X nursing program 1 SMK N 2 Malang .Thesis. Department of Health and Physical Education, Sport Science Faculty, State University of Malang. Advisor: (I) Dr. Asim, M.Pd, (II) Drs. Agus Tomi, M.Pd.

 

Key words: Improvement, forward roll and backward roll of gymnastic floor, game models.

 

Gymnastic floor of forward roll is a smooth rolling motion using a different body to another contact with the floor, starting from the second leg, both arms, to neck, then to the shoulder, to the back, hips and buttocks, before eventually into the return leg. While forward roll is a movement to overthrow the backward body postures using a mat facing backward. Based on initial observations, the result that the interest in learning gymnastics floor front and rear bolsters class X Nursing Program 1 SMK Negeri 2 Malang, still less.

The purpose of this research is to improve students' interest towards learning gymnastics floor front and rear bolsters students of class X of Nursing 1 SMK N 2 Malang is still less by using a model of the game. This research is a kind of action research with quantitative descriptive approach and qualitative descriptive. The implementation of this class action is done through two cycles where each cycle consists of four stages, namely: (1) planning, (2) implementation, (3) observation, (4) reflection. Subjects in this study were students of class X of Nursing 1 SMKN 2 Malang.  Collection techniques in this study using observation and tests.

The results of this study stated that the game through the model can improve students' learning interest from cycle 1 to cycle 2. It can be seen from the percentage of student interest in learning gymnastics floor front and rear roll after being given the actions of siklus1 and cycle 2 While the results are preliminary observations result the percentage of student interest in gymnastics floor front and rear bolsters, namely (1) In sub-variables wishes number of students' interest towards the front and rear bolsters students as much as 0 or 0% is very high, 0% high students, fairly high 21,8%, 78,4% is not high enough. (2) The sub-variables feelings of pleasure/ taste like the front and rear bolsters 0% of students are very high, 0% high, 59% is quite high, 41% less high. (3) In sub variable interest amount bolster students' interest towards the front and rear as many 0% of students are very high, high 0% students, 43% is quite high, and 57% less high. (4) In sub behavioral variable number bolsters students' interest towards the front and rear as many 0% of student are very high. Has increased at the end of cycle 1: (1) In sub-variables desire to bolster the amount of student interest as much as the front and rear 0% of students are very high , 51,4% higher, fairly high 48,6% is quite high, 0% is not high enough. (2) The sub-variables feelings of pleasure/taste like the front and rear bolsters 0% of students are very high, 59% high, 41% is quite high, 0% is not high enough. (3) In sub variable interest amount bolster towards the front and rear as 0% is very high, 81% higher, 19% is quite high, and 0% of students are less high. (4) In sub behavioral variable number bolsters students' interest towards the front and rear as many 0 % of students are very high, 65% high of, 35 % is quite high, and 0% less high. In the end of cycle 2 experienced improvement: (1) In sub variable amount of interest in students a desire to bolster the front and rear as many as very high 95%, 5% high, students sufficiently high 0% is quite high, 0% is not high enough. (2) The sub-variables feelings of pleasure/taste like to bolster the front 100% is very high, 0% high, 0 % is quite high, and 0% is not high enough. (3) In sub variable interest amount bolster students' interest towards the front and rear as many a very high 95%, 5% high student, 0% is quite high, and 0% of students are less high. (4) In sub behavioral variable number bolsters students' interest towards the front and rear as many as 100% is very high, 0% students high, 0% is quite high, and 0% is not high enough. The conclusion of this study is model the games can improve learning gymnastics floor is not optimal and may increase interest in learning gymnastics floor front roll and backward roll class X Nursing Program 1 SMKN 2 Malang.