SKRIPSI Jurusan Pendidikan Jasmani dan Kesehatan - Fakultas Ilmu Keolahragaan UM, 2012

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Development of Game Model to Improve Kinesthetic Intelligence of Students in State Kindergarten ‘Pembina’ of Kepanjen District, Malang RegencyABSTRACT Fantiro, Aru Frendy. 2012. Development of Game Model to Improve Kinesthetic Intelligence of Students

frendy aru fantiro

Abstrak


ABSTRAK

 

Fantiro, Aru Frendy. 2012. Development of Game Model to Improve Kinesthetic Intelligence of Students in State Kindergarten ‘Pembina’ of Kepanjen District, Malang Regency. Final Paper. Health and Physical Education Major, aPhysical Education Faculty, State University of Malang. Advisors: (1) Dr. Eko Hariyanto, M.Pd (II) Dr. Asim, M.Pd.

 

Keywords: Development, Game model, Kinesthetic intelligence

Based on research through interview in January 27, 2012 toward two state kindergarten ‘Pembina’ teachers from kecamatan Kepanjen, Malang Regency resulted teacher explained the lack of variation in motor physical game model particularly in kinesthetic intelligence games. This is due to none of the teacher has the background in physical education and lack of knowledge toward motor development and student’s kinesthetic intelligence. Drawing from this problem, teacher is in need of game model to improve kinesthetic intelligence. Therefore, author would like to developing game model that aimed in improving kinesthetic intelligence of students from state kindergarten ‘Pembina’ at Kepanjen, Malang. It would be packed in the form of VCD (Video Compact Disc).

This study has the objective to develop game model that aimed to improve kinesthetic intelligence of students from state kindergarten ‘Pembina’ therefore the model could be used to aid learning process and improve student’s kinesthetic intelligence.

Study that conducted at state kindergarten ‘Pembina’ of kecamatan Kepanjen, Malang regency was a research and development study. In this development study, data analysis technique used is quantitative descriptive analysis technique with percentage. This technique was used to analyze data obtained from questionnaire.

From the result of preliminary test in small group using 4 expert it is gained 77,58% for media expert, 88,09% for motor expert, 78,95% for game expert and 90,90% for kindergarten expert. In test with bigger group using 8 teacher it is gained 91,19% for A group and 92,61% for B group, based on the result of this study, significance test of calculated t value=33,953> t table 5% = 2,045 with independence degree = 30-1 = 29. Since t calculated value is bigger than t table in 5% significance level, therefore hypothesis nil is rejected, thus game model in order to improve kinesthetic intelligence of students of state kindergarten ‘Pembina’ in Kepanjen, Malang could be used.

Based on this result, suggestion that could be given would be: product should be copied thus teacher could give good physical education, and students could be active and improving his/her kinesthetic intelligence. Before being spread it would be better if product could be rearranged into better form, either in content and also package.